Thor Gundersen's blogs ranked by fairness

This is a little blog idea based on Imp’s own blog,

just with Thor’s work since I am usually more entertained by it instead,

and I’m more familiar with it as well.

Also, generally speaking I’ll go by Nemesis’s rules in his closest fights video

covering every stat and its relevance,

since most of these are extremely close stat wise to a point where that alone wouldn’t matter.

There are a few exceptions to this rule however.

Also, spoilers for each fight, since I will cover the winner each time… I kind of have to.

19. The Eds VS The Warners



Ed’s Advantages

  • Stronger (1200 X Star Level X 750,000 Rage Boost VS Dwarf Star)

  • Tougher (Casual Solar System Attacks + Rage Boost VS Scaling above Solar System attacks)

  • Faster (By 20 Times)

  • Greater Experience

  • Edd is much smarter than the trio

  • Eddy is evenly matched with the trio, wits wise.

  • Resistance to Warner’s Insanity Inducement

  • Shapeshifting powers counters Warner’s Transmutation

  • Could counteract Warner’s Sound Manipulation with their own/Resistance to it

  • Can survive in space or water to prevent environmental manipulation

  • Endured similar temperature based attacks to what the Warner’s could do

  • Mental Attacks can still harm the astral bodies of the Warners, and bypass Force Reversal

  • Similarly, higher Regen made it so Force Reversal wouldn’t finish them off.

  • The mentally weaker Ed could resist possession, so the other two likely can as well.

  • Ed’s consciousness manipulation could bypass the Warner’s mental attacks

  • Can escape meta-BFR through their own Meta-SpaceTime Manipulation.

  • Meta knowledge would lead to them countering the script being screwed up

  • Can reverse time-manipulation and live long enough to survive it

  • Can tear apart the Warner’s broadway force

  • Meta Immortality makes it tough to erase the Ed’s

  • Size Manipulation, assuming it would be useful, can be countered by perspective manipulation or Edd’s intellect.

  • Statis is countered by their own

  • Goggles can allow them to see the Warner’s when invisible

  • Meta-Offense would be something that can likely kill off the Warners for good

  • Breaking the cartoon especially could bypass their ability to manipulate it

  • Much better teamwork

Warner’s Advantages

  • Can escape meta-BFR through their own Meta-SpaceTime Manipulation.

  • Can increase numbers more rapidly with Duplication

  • Super Senses would counter the Ed’s stealth

  • Might be able to resist Eddy’s hypno wheel


As much as I love this fight, I would pretty easily deem it the least fair fight Thor made thus far.

It’s one that does have a pretty clear gap in stats for the combatants,

and while the haxes they have might mitigate it to some degree,

pretty much all the ones the Warner’s have are countered by the Ed’s own resistances,

and not vice-versa, meaning it’s very likely the Ed’s would get the finishing blow much faster,

combined with their better teamwork, superior skill and Double D’s intelligence.

18. Mandark VS Mojo Jojo



Mojo’s Advantages

  • Stronger and Tougher (Star Level VS Planet Level)

  • Faster with or without tech (230 Trillion C VS 264 Billion C Tech and FTL base. 871.21/230 Trillion Times Faster)

  • Stronger Robots will overwhelm Mandark’s

  • Can increase his stats further in case his robots become a problem

  • More likely to predict Mandark’s moves than vice versa

  • More Combat Experience

  • Freeze Ray can bypass regen

  • Mind Control can bypass regen

  • Might be able to mess with Mandark’s genes in a way to prevent regen

  • Global Surveillance and Teleportation can lead to him escaping Digitization and BFR

  • Can hear and predict mind control waves before getting mind controlled himself

Mandark’s Advantages

  • Regen made it impossible for Mojo to finish off physically

  • Can increase tech and numbers

  • Just as if not smarter than Mojo in terms of inventions/scientific knowledge

  • Could hack into Mojo’s tech and turn it against him


Thor said that the winner of this fight was heavily reliant on Momentum and Intelligence,

given their high stats and Mandark’s regen yet haxes to capitalize on.

That said, the verdict also seems to counter the haxes that Mandark can use effectively,

and Mojo has a massive edge in momentum, even against Mandark’s mech suits,

so that seems like a pretty big stomp there.

I don’t think it’s as bad as Warner’s VS Ed’s,

since some of Mandark’s tech could lead to a victory overtime,

and his regen made it so physical force alone wouldn’t be enough,

which would be really handy,

but a lot of his own ways to win were tagged with “Actually…”’s at the end,

making this more of an immovable object being moved in a way that wouldn’t count as moving by an unstoppable force…

if that makes any sense.

17. Dexter VS Jimmy Neutron



Dexter’s Advantages

  • Much Stronger and Tougher (Planet VS Island Level in base, Solar System VS Planet Level with Tech)

  • Greater Skill

  • Smarter, or at least can increase his intelligence to a higher degree

  • Less likely to screw up

  • Molecular Transfer Pod can bypass him getting transmuted

  • Teletronic Manifestation Device can rapidly increase the tech against Jimmy, and bypass the Flux Field Duplicator

Jimmy’s Advantages

  • Higher tech speed (By 60 times)

  • Forced Empathy could bypass Dexter’s durability


This one is an interesting dichotomy between it and the other Dexter’s Lab fight,

where while Mandark could gain an advantage overtime,

Mojo’s higher speed made it so his victory would be more likely in the long run,

whereas here,

Dexter does win overtime thanks to Jimmy likely not capitalizing on his haxes quickly enough.

Once again, Dexter has a very noticeable edge over Jimmy in every category,

apart from Speed which while useful, would only be so if Jimmy was bloodlusted,

making victory possible but unlikely,

especially since his haxes weren’t necessarily ones that Dexter could counter,

or more specifically his tech could counter, they were just hard to actually use,

when compared to Mandark’s tech being options that Mojo could counter pretty easily.

16. Vilgax VS Ridley



Vilgax’s Advantages

  • Tougher and likely able to tank Ridley’s attacks

  • A Lot Smarter

  • Better Arsenal

  • More Experienced

  • Psyphon is a superior general than all of Ridley’s

  • Army is more standardized and will still fight without Vilgax’s communication

  • The Squid Monsters high stamina make them a counter to Metroids

  • Chimarian Hammer is the most versatile warship in the battle

  • More likely to take the battle seriously

  • Can hit Ridley’s weak point to deal damage

  • Matter Manipulation Resistance lets him endure Phazon

  • Can shut off Ridley’s Phazon powers with Neural Inhibitors

  • Power Converter can steal Ridley’s powers

  • Chronosapien Time Bomb would just one shot everything.

  • Environmental Advantage

Ridley’s Advantages

  • Can tank most of Vilgax’s attacks, thanks to his armor

  • Phazon can bypass Vilgax’s durability

  • Larger Army

  • More Generals

  • More versatile army

  • Metroids can drain most of Vilgax’s robot forces

  • Infiltration and Stealth

  • Generally more Versatile


This was a fight Imp helped Thor out on, but it was featured on his blogs so I figured it should count.

There were quite a few factors to consider, with Ridley having an edge in numbers and versatility,

but sometimes that can’t stand up to sheer potency, and Vilgax was very potent with his abilities.

Between the commanders themselves, while both were comparable in primary stats,

Vilgax held a pretty big edge in secondary ones, and was much more likely to exploit them,

and similarly his army was generally more efficient than Ridley’s, so versatility wouldn’t be enough.

The biggest issue I could see would be how the Metroids would shut down most of it,

considering they’re robots vulnerable to energy draining,

which actually would be pretty bad since it would mean

Vilgax would have to deal with a lot more numbers,

but those are countered pretty badly by the squid monsters,

and Vilgax’s experience does likely counteract this,

while there isn’t much on if Ridley’s haxes would be efficient enough to take Vilgax down.

This does at least give both fighters comparable Strength and Durability,

so it’s not as bad as the first three.

15. Lord Hater VS Lord Raptor



Hater’s Advantages

  • Stronger (Upscaling significantly to Galaxy Level even without anger VS Base Galaxy Level)

  • Faster (5 Quadrillion VS 871 Trillion = 5.74 times faster. Can increase with rage boost)

  • Force Fields would be tough to penetrate through… that sounds wrong.

  • More mobile

  • Better range

  • Rage boost can surprisingly boost intelligence

  • Can resist mind control on a better scale than Raptor’s

  • Dimensional travel and telekinesis can bypass Le Malta

  • Telekinesis in general would let him move a lot out of harm's way

Raptor’s Advantages

  • Much more skilled in combat

  • Smarter

  • Much Better Regen

  • Can drain Hater’s energy and increase his own

  • Soul and Matter Manipulation bypass Hater’s Durability

  • Can fool Hater with illusions


If we’re judging by stats, it’s a bit of an interesting case where Hater would have an edge

even without his rage boost, and with it things would get even more problematic.

Outside of that though, while Raptor might be able to finish off Hater with some abilities,

he’s likely a little slow on the draw, and while his secondary stats are handy,

the ones Hater had an advantage in were more useful,

and he could likely even mitigate the ones he didn’t have thanks to that rage boost.

That rage boost would be even more handy since Hater has an edge in strength thanks to the scaling chain of WOY,

so just punching him hard enough would be a completely viable option.

Raptor did have some viable haxes to one shot Hater though,

which puts this higher than the last ones where their win-cons could be countered.

14. ManBot VS P'andor



ManBot’s Advantages

  • Energy surge could easily break P’andor’s suit

  • Energy Absorption allowed him to absorb P’andor’s attacks and his own body

  • Infinite energy also made it so he would not be susceptible to P’andor’s energy draining

  • Can survive worse heat and radiation than what P’andor can deal

  • Flight gave Ted an edge in mobility with P’andor’s suit

  • Energy Draining could affect a greater range than P’andor’s

P’andor’s Advantages

  • P’andor’s intangible true form would make physical attacks like the Energy Surge useless

  • True P’andor was much more mobile and fast than ManBot


If you want to get technical,

ManBot’s infinite energy surge attacks would give him a literally infinite gap in strength,

so this would be the biggest stomp by those merits alone,

however P’andor’s haxes would be able to counter that,

so I don’t think it makes it quite as relevant.

It does seem to be a scenario where P’andor doesn’t really have much of a win-con however,

while ManBot has one notable one to take advantage of, and if the battle was between the suits alone,

ManBot would easily win.

Otherwise though, stats are pretty even across the board, when compared to Hater VS Raptor.

13. Ashley VS Lok



Ashley’s Advantages

  • Stronger (34 Megatons VS Town Level)

  • Faster (Mach 264191 VS Dodging Lightning)

  • More Mobile

  • More Experienced

  • More Skilled

  • More Calm and Rational

  • Dimensional BFR could one shot

  • Transmutation could one shot

  • The Dark Zone makes Lok’s magic too unreliable

  • Telekinesis could redirect most lethal attacks

Lok’s Advantages

  • Better Training

  • More Versatile

  • More Talented

  • Singularity could one shot

  • Could manipulate speed and time in a lot of ways to keep pace

  • Shields could protect from Ashley’s offensive attacks


It’s worth mentioning that this fight doesn’t scale Ashley to Mario characters,

so if you included that then she probably destroys Lok.

Outside of that though,

she seems to have a pretty big general edge in stats to a point where the abilities aren’t that relevant.

Even if they were, considering abilities like slowing time down,

things like the Dark Zone would counter her magic pretty badly and leave her helpless,

though it wasn’t that reliable since it would affect Ashley too, so while a Win-Con,

it’s a more risky one than what ManBot can do, hence why it’s more debatable.

12. Deep Blue VS Gargos



Gargos’s Advantages

  • Faster (Mach 19602 VS Mach 2154, 9.1 Times Faster)

  • Smarter

  • More Experienced

  • Astral Plane Regen makes it tough to finish him off

  • More Versatile

  • Energy Draining is superior and would overwhelm Deep Blue’s

  • Superior Army in size and offensive capabilities

  • Astral Plane is unlikely to be purified

Deep Blue’s Advantages

  • Stronger (At least 800 Zettatons VS 461 Exatons, 1735.35791757 Times Stronger)

  • Tougher (At least 800 Zettatons VS 461 Exatons, 1735.35791757 Times Tougher)

  • Spiritual Plane Defense allowed him to counteract most of Gargos’s abilities

  • It also allowed him to come back from most attacks Gargos could use

  • Force Fields

  • Purification


Kind of an odd fight to be honest, but no matter.

Both of these two had specific regeneration the other had to get around in some way,

and for the record it actually does seem tougher for Deep Blue’s to be overpowered given it’s higher plane nature,

though given Gargos’s immense amount of energy and greater intelligence,

it’s actually the other way around, as it’s much less likely for Deep Blue’s lower potency to prevent this,

turning a potential wincon to a liability.

Similarly, Gargos having the edge in speed and intelligence made it more likely to capitalize on this first,

despite the high amount of advantages Masaya himself had, which is mainly why it’s above Ashley’s win,

since her advantages led to a bit more of an obvious conclusion.

11. Castle Crashers VS Magicka Wizards



Crasher’s Advantages

  • Much stronger (Island Level VS Multi-City Block Level)

  • More Durable to the point of the Wizard’s relying on haxes to finish the knights off

  • Faster (Outpacing Lighting and Meteors VS Keeping Up with Lightning and Meteors)

  • Teleporting and Flight grants higher mobility

  • Green’s Poison can’t be absorbed by the Wizard’s

  • Much better teamwork

  • More Skilled

Wizard’s Advantages

  • Higher Versatility

  • Superior Resurrection

  • This in particular gives them more staying power, since all four wizards need to be down to be down for good

  • Mind Control can turn the knights against each other

  • Singularity can one shot a knight

  • Can absorb most of the knight’s elemental powers

  • Can increase numbers with zombies and elementals


I wasn’t sure whether to include this one or not, since it’s on Imp’s blog instead of Thor’s,

but since I counted Vilgax VS Ridley, which was done with Imp’s help as well,

and that one was more in Imp’s style with a longer fight and more detail on the characters rather than images,

when compared to this one having a lot of images and a smaller fight akin to Thor’s style,

I figured I may as well count this one too.

Anyway, this battle is mostly a Stats VS Hax style battle, with both being pretty comparable in speed,

but the Crashers have a massive edge in physical offense,

while the Wizards have haxes that they have no counter to.

It’s similar to Dexter VS Jimmy, though in terms of intellect and skill, a bigger stomp here,

since the Wizards were relatively goofy compared to the Crashers.

There was a lot more to that fight than that factor however,

since Dexter held a significant edge over Jimmy in most areas,

whereas this mostly boiled down to that one aspect, albeit one that was pretty dang important,

and if the Wizards were smart, they could one shot the Crashers, they’re just very unlikely to do so.

10. Fuu VS Talim



Fuu’s Advantages

  • More Experience

  • Much Higher Reaction Speed (FTL to Mach 17)

  • Wind Attacks offer greater range

  • Wind tendrils and force fields can be used defensively

  • The Force Field in particular likely can’t be shattered

  • Healing Factor is faster

  • Weapons deal worse damage

  • Greater Tenacity

Talim’s Advantages

  • Much Better Training

  • Better Movement Speed (Mach 17 VS Mach 8, 2.125 Times Faster)

  • Superior Close Range Wind Attacks

  • More Versatile

  • Sensory Abilities allowed her to dodge long range attacks more easily

  • Fight Style are made to counter Fuu’s mid-range weapons

  • More Level Headed


This is sighted as Thor’s closest fight, or one of them at least, and I can see why,

since it kind of boils down to a few certain abilities and fighting styles.

Talim has to keep a distance, and thanks to Fuu’s much higher reaction speed and defensive options,

she’d likely get overwhelmed by quite a bit. That said, Fuu’s reaction speed is much higher,

making it pretty easy for her to just dodge attacks from Talim, even with her greater skill,

and she couldn’t keep a distance and snipe Fuu since she has worse range.

Also, Talim would be more of a glass cannon. A regenerating glass cannon, yes,

but one that would still not have much in the way of defense, especially when compared to Fuu’s faster regen,

so Fuu’s force fields for example would let her block/tank a lot of what Talim can do,

while the inverse is likely not the case. It’s still pretty close,

but I feel like Fuu’s reaction speed is especially notable here, hence why it’s not ranked any higher.

9. Misty VS Enid



Enid’s Advantages

  • 6 Times Stronger

  • Better Range

  • Superior Stamina

  • Smarter

  • More Experience

  • Shadow Jitsu allows her to harm Misty’s mist form

  • Ice Breath can still interact with and freeze Misty’s mist form

  • Has resisted fear hax similar to what Misty can do

  • Witch Biology means that Misty’s pressure point knowledge is useless

Misty’s Advantages

  • 10 Times Faster

  • Greater Skill

  • Superior Stealth

  • Intangibility allows her to bypass physical attacks

  • Regen lets her heal any particularly bad injuries

  • Mental Plane Mist form allows her to shrug off Soul Hax


These two were surprisingly evenly matched in both primary stats and haxes.

Secondary stats however were a pretty noticeable disadvantage for Misty,

given how they wouldn’t really add anything considering her speed already makes it more likely

for her to land hits, rather than deal a lot of them.

Plus, Ice breath can likely counter her mist powers,

and is just generally something she has no counter to back.

Otherwise however, they were pretty even in a lot of ways, mostly through similar haxes,

though some of the secondary edges Enid had were a lot more useful.

8. Jason Voorhees VS Painwheel



Painwheel’s Advantages

  • Stronger and Tougher (1.3 Megatons VS 814 Kilotons, 1.597 Times Stronger and Tougher) 

  • Super Senses counter Jason’s Stealth

  • Deadlier Weapons

  • Better Range

  • Could attack Jason on various angles

  • Hatred Install is easier to access than Thunderstruck Jason

  • Skullgirl blood gives her resistance to stronger versions of Jason’s mental attacks

  • Theonite Energy can harm Jason’s soul and bypass his regen

Jason’s Advantages

  • Faster (Mach 26 VS Mach 11, 2.36 Times Faster)

  • Better Regen

  • Higher Stamina

  • More Experience

  • More Versatile


It’s kind of hilarious to see Jason, who’s normally a slow and burly fighter, have an edge in speed, but I digress.

Neither of these two are very haxy, and since stats were close in every regard it was a pretty close one,

though the haxes Painwheel does have would be much more handy than Jason’s,

mostly due to her resisting attack from other Skullgirls characters with more potent abilities than Jason’s.

This also did lead to a scenario where one did have a reliable hack that could one shot,

while the other didn’t,

not helped by Jason’s immovable object style combat mostly just amounting to him taking too

much damage for him to reliably survive, which would actually be pretty similar to Talim’s loss in fact,

just with a different outcome of Painwheel keeping her distance rather than defending herself better.

In that case, since Jason is said to have better skill (though oddly no point is given to intelligence),

I figured he would capitalize on it a bit better.

Plus, Jason did hold an edge in a lot of useful secondary stats,

when compared to Misty holding useless secondary advantages.

7. Ghostface VS The Fisherman



The Fisherman’s Advantages

  • Stronger and More Durable (389,497.58 Joules VS 111,319 Joules, roughly 3.5 Times)

  • Better Stamina

  • More Experience

  • Tougher Costume/Armor

  • More likely to draw the battle out compared to the one-trick pony

Ghostface’s Advantages

  • Faster (By 1.5 Times)

  • Better Endurance

  • Better Gear

  • More Range


There’s actually another blog that led to the opposite result, but again that’s not very relevant. In this instance,

the fact that the battle boils down to stamina really shows how close it is,

as these two were very close in just about every other stat, and both lacked any meaningful abilities at all.

Among the stats though, The Fisherman having an edge in strength and durability,

even if not a very big one, would be a pretty noticeable advantage,

since it’s much more likely for him to tank attacks and deal more devastating ones to the Chaotic Evil killer,

though Ghostface having an edge in speed I thought made this more even than Jason VS Painwheel,

since while they were really close in stats too, both had quite a few haxes to get around it,

while these two are just physical forces.

6. Shirley VS Strike



Strike’s Advantages

  • More Skilled

  • More Intelligent

  • More Defensive Options

  • Chaos Manipulation could counter Math Manipulation

  • Meta Attacks like X-ing would bypass Shirley’s Adaption

  • Pen as a Meta-Entity can’t be taken by Shirley

Shirley’s Advantages

  • Faster Base State (2 Octillion VS 7 Quadrillion, 285.7 Billion Times Gap)

  • Adaptation allowed for easier offensive and defensive abilities

  • Math Manipulation could nullify Supernatural Luck

  • Can exist beyond concepts like chaos, space and time

  • Can adapt to the void thanks to still existing outside of existence


Probably my favorite idea Thor made, and second favorite fight just losing to Eds VS Warners,

I might make my own interpretation of the battle, but going off of what Thor analysed,

there’s a lot to consider,

and thanks to their powers they could just add one more to the mix to make things even more complicated.

However, generally it seemed like while they had many options to counter abilities,

only Strike had a reliable one shot hack to take down Shirley, rather than vice versa.

Outside of that though, mostly thanks to his Adaption,

Shirley could rapidly increase his own weapons and abilities to find one that could best Strike and

bypass his own abilities, meaning most of the other advantages Strike would have, would just be countered.

5. Sadako VS Ai Enma



Sadako’s Advantages

  • Nensha is much stronger than Hell Energy

  • This also gives Sadako resistance to many of Ai’s attacks, while the latter is unlikely

  • Higher Range

  • Greater Stamina

  • More prone to combat

  • Super Senses could bypass Ai’s stealth

  • More likely to use her offensive tactics on Ai than vice versa

Ai’s Advantages

  • Stronger

  • Faster

  • More Experienced in age

  • Can hit intangible entities like Sadako’s soul

  • Might bring Sadako back to a mortal form to kill her

  • Might be able to enter Sadako’s dimension and kill her from there


This one is pretty complicated given both of their haxes,

however it generally seems that both have options to finish the other off,

and it mostly just boiled down to their fighting styles and personalities,

though also giving AI the benefit of the doubt a lot of the time,

though since Shirley didn’t win even with a similar benefit,

I felt like that was enough to give this fight the edge.

4. Axe Cop VS Bobobo



Axe Cop’s Advantages

  • Much Stronger base form (Universal VS Star)

  • Still Stronger with buffs (Low Multiversal VS Universal)

  • Smarter

  • Blue Diamond Sword would finish Bobobo off

  • More likely to use the Sword than Bobob’s wincon

  • 5000 Extra Lives gives him more staying power

  • More efficient team

Bobobo’s Advantages

  • Faster (Thousands C VS Hundreds C)

  • Fusions could increase stats to compare with Axe Cop

  • Bodily Possession is an ability Axe Cop can’t counter


Unfortunately, this one is deleted, so I have to cover more via memory.

Anyway, both of these two have a bunch of haxes at their disposal,

but Axy is much more likely to use his own by comparison.

I ranked this above Sadako VS Ai since that one required more benefit of the doubt.

3. Irene VS August



August’s Advantages

  • Copy can prevent Irene’s magic from attacking him directly

  • Would gain full knowledge on Irene with Copy

  • More level headed

  • More Versatile

  • Healing gives him some staying power

  • Can copy dragon slayer magic to best Irene’s dragon form

Irene’s Advantages

  • Much more experienced

  • Stronger and tougher in dragon state

  • Creating magic artifacts would bypass Copy


This one might not be very fair to consider, since these two come from the same series,

and as such scale to a lot of the same stuff, but I am still considering each prediction he made,

so, I’m still counting it, but anyway this seems like a quickdraw match,

of August besting Irene before she enters dragon form,

which is actually pretty likely given how August is said to be generally smarter and more levelheaded,

so, he’s more likely to use his magical abilities more efficiently, similar to Axy VS Bobobo,

but with comparable intelligence.

2. Smoke VS Sannyo



Sannyo’s Advantages

  • Faster (By 100 Times)

  • Regen allows her to heal from most of Smoke’s attacks

  • Could resist mind control on a greater level than what Smoke could do

  • Can turn her pipe smoke into mind controlling smoke to mind control Smoke

Smoke’s Advantages

  • Logia makes Sannyo’s attacks pass through him

  • Greater smoke control


This one’s interesting since to my knowledge,

it’s widely agreed upon that Smoke and other lower tier MK characters don’t scale to the

Universal to Multiversal feats of higher tiers like Shao Khan, so if you ask someone else,

they’d probably say it’s a brutal stomp for Sannyo.

Here though, it’s a bit of a specific scenario that could lead to either one winning in the end,

ironically making this fight close in the end.

1. GIR VS Robo-Fortune



GIR’s Advantages

  • Stronger (513 Megatons VS 1.34 Megatons, 382.835820896 times stronger)

  • Faster (56 C VS “Double Digit Mach Feats”)

  • Superior Stamina

  • Super Senses can keep track of Robo-Fortune’s mobility

  • Can reist internal damage

  • His own Regen could make up for a few errors.

Robo Fortune’s Advantages

  • Much more likely to take the fight seriously

  • Superior Combat

  • Better Regen

  • Tougher to put down


Despite being a clear stat stomp, this fight boiled down to just one factor:

How seriously would GIR take the fight,

and Thor does point out that it’s likely impossible to determine the answer,

given how unpredictable GIR is, so the fight was basically a coin flip,

where if GIR took the fight very seriously, he would stomp,

and if he didn’t take the fight seriously at all, he would lose,

so it entirely depended on a basically random factor that could go either way.

One thing I find ironic is that if stats were equalized,

then Robo-Fortune probably would’ve obliterated GIR,

since he wouldn’t take the fight seriously enough to not get completely destroyed,

showing that in some cases, physical stats aren’t all that matters.

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